![]() ![]() * More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi", "Hao Kun no Fushigina Tabi" and possibly others. * Switched to Blargg's snes_ntsc in order to make it work with custom palettes. * Change side bug for single sided FDS disks. * Game Genie decoder bug when using certain compare values.I think most people here know what the Famicom Disk System is, but rarely is it actually discussed in depth. So I'm making this thread to drop what little knowledge I have and to hopefully generate discussion. The Famicom Disk System is a peripheral that attaches to the Famicom A couple of images here were yanked right from the Racketboy NES/Famicom article. Released in 1986, the FDS is attached to the Famicom by way of a RAM adapter that plugs directly into the cartridge slot. The FDS can be run on batteries as well as a traditional AC adapter the battery option was included as Nintendo figured that a standard outlet would already be consumed by the Famicom and television set. The games themselves are housed on proprietary 2.8" floppies. ![]() Most games utilize both sides of a single disk (sides A and B) and must be flipped occasionally during gameplay, while some other titles are only one-sided or, alternatively, are large enough to require two disks. Unlike, say, the Sega and NEC CD-ROM games, FDS games superficially don't appear to be that much different (or "better") than traditional Famicom games. There's also an all-in-one Famicom/FDS console There is a more advanced sound chip in the FDS hardware that some develops took advantage of, but graphically most FDS games resemble their cartridge-based peers. The Sharp Twin Famicom is essentially comprised of Famicom and Disk System hardware placed side-by-side in the same casing. If you're interested in FDS software and don't already own a standard Famicom console, buying a "Twin Fami" may be the ideal solution.įamicom Disk System games come equipped with a save feature A switch on the system swaps back and forth between Famicom and FDS, and a locking mechanism prevents Famicom cartridge games from being inserted while the FDS hardware is in use.
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